![]() ![]() In fact by going to the Content Manager/mods first before I load up a save game, seeing which mods are currently active helps remind me at what stage I was at lol. If it's a complete city layout, then it's quite easy to split the project up into stages and use (or not) mods that apply to each stage only.That only requires a small handful of utility mods, which are quite easy to find in the list and turn on/off at need. which is a terrible boring chore with the current UI My workflow during a city build varies a lot but generally depends on whether I'm going to build it all from scratch or build it bit by bit. Starting a good habit of turning them on and off so that you only use the ones you need when you need them will save you potential trouble later if you always leave them on. Remember to turn them off again after that session. ![]() You can activate and deactivate the mods you want to use while playing. Originally posted by grapplehoeker:Before you load up a save game or start a new city, open your Content Manager and then view Mods.
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